Embodied failure recovery
Collecting auditable trajectories that preserve failures, recovery attempts, and counterfactual branches.
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I am interested in building agents that can learn from interactions, failures, and visual dynamics rather than only from final outcomes.
Collecting auditable trajectories that preserve failures, recovery attempts, and counterfactual branches.
Studying how routed video models represent visual changes, dynamics, and physical interactions.
Contributing interaction data and quality control for world-model research in multi-agent settings.
Current work
ICLR 2027 submission · arXiv:2609.37829
Training-free pruning of 50% of the experts in a 30B video diffusion transformer: the checkpoint footprint drops from 57 GB to 30 GB, enabling single-card deployment on a 48 GB GPU, with the official VBench Total rising from 0.7941 to 0.8115 on a fixed 284-case protocol.
Project pageAAAI submission in preparation
A data-collection and evaluation workflow for recoverable embodied task failures in AI2-THOR, with replayable traces and branch-level evidence.
GitHubOngoing collaboration
Contributing multi-agent interaction data and quality control. Model training is planned for a later stage.